We cover another basic aspect of game development, which is the main loop, using a simple javafx app as an example. if you are curious about what threads i'm talking about, you can read about. After looking at some code sources out there i noticed java swing games usually create a class implementing runnable, create a new thread and set up the game loop in the run() call. but javafx games. In retrospect it was probably not a good idea to give the animationtimer its name, because it can be used for much more than just animation: measuring the fps-rate, collision detection, calculating the steps of a
Java 8 - how to write a keylistener for javafx - stack
Gamelooppart2. the gamelooppart2 is the driver or main javafx application that runs the game. this creates a gameworld object to be initialized and starts the game loop..